5 ways to improve travel in D&D 5e
As a new DM I have found that travel can become an issue at time. If traveling from point A to point B ends up taking several sessions then the players will become bored. The same goes for if travel goes too fast, like look you arrive at your destination without any problems. Yay. No that is boring. No one is playing D&D 5e for the travel and if they are they want something to happen. Since I have ran Vampire the Masquerade in the past. I decided to look at how I did travel and encounters for that system. #1. Travel should occur every other game session or as needed. Don't waist time making a long 3 day game session about travel. Shorten it to a session that takes place in-between major locations. Now I know what you are thinking "Won't that make things boring?" Not if you do #2. #2. Give the party 3 to 5 tasks By giving the party a tasks they must complete allows the players to feel like they accomplished something during the journey. A...