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5 ways to improve travel in D&D 5e

 As a new DM I have found that travel can become an issue at time. If traveling from point A to point B ends up taking several sessions then the players will become bored. The same goes for if travel goes too fast, like look you arrive at your destination without any problems. Yay. No that is boring. No one is playing D&D 5e for the travel and if they are they want something to happen. Since I have ran Vampire the Masquerade in the past. I decided to look at how I did travel and encounters for that system. #1. Travel should occur every other game session or as needed.     Don't waist time making a long 3 day game session about travel. Shorten it to a session that takes place in-between major locations. Now I know what you are thinking "Won't that make things boring?" Not if you do #2.  #2. Give the party 3 to 5 tasks      By giving the party a tasks they must complete allows the players to feel like they accomplished something during the journey. A...

Creating Player Characters

     Let me start by saying I actually used to run Vampire the Masquerade before I began DMing for D&D. I even played a little here and there. Well having ran or played in vampire games I got pretty bored with it and needed a change. So I decided to start my first campaign. I went and got the basic books needed. Even got my fiancĂ© and out three kids to play.        I began to help them build their characters. My fiancĂ© decides she wants to play Tiefling Sorcerer who was once a sky pirate captain. She had fallen in love, given up being a pirate and had a family. One day her old crew finds her. Kidnaps her family and leaves her for dead. Then we expanded on that by saying her sorcerer powers as it were came from her desire to rescue her family.        Next my son who is about fourteen when we started is going to play a Dragonborn Paladin. Before he was a Paladin he was a criminal who had blackmailed a noble and gotten his father k...